
Os Bows, também daria a eles penetração de armadura pois o arco é de duas mãos e o jogador é muito punido quando não usa escudo, então balanceariam bem.Įntão essas são minhas ideias, resolvi postalas porque sempre vejo pessoas comentando sobre o pvp que é sempre a mesma coisa, só club shield assassin club shield assassin mais nada, então fica muito repetitivo ^^ obrigado pela atenção de todos e me desculpem pelo ingles por uso google translater Os Machados, continuariam com o seu dano base mais alto que o restante das outras armas.Īs Lanças, adicionaria a ela a Penetração de armadura ( não se aplicando ao WW ) e deixaria seu dano madiano. I know that having plans for wielding weapons would be a good weapon, a good idea would be to equip two wielding weapons, so increasing it is Def, atk, and attack speed, an option too would be to put some weapons to equip with a or two hands, for example, the Thinking Ax looks very much like a two-handed weapon, could put it as a hand next to the shield, or two hands as well as the mallet, could also well put a new bow, since many high abandon the bow for not having a good attack. (At time of writing I'm not sure if the bonus chance for steel is identical or different than iron.A good parry option for two-handed weapons would be nice, adding a new Skill for that style would change the game dynamics for better. Bonus ingots depends on the smelting level of the player operating the bellows attached to the bloomery. This rate goes up by one bar every 2-3 levels (2.5 average), up to 45 iron bars per 10 hematite and charcoal at level 100 smelting.ĭue to rounding, you can usually improve your output by emptying the bloomery after every smelt. The base output if iron at level 0 smelting is 5 iron bars per 10 hematite and charcoal.

Under 100% smelted iron also has a chance to consume 1 gold without producing steel. You can add up to 100 gold for a 100% chance to produce steel each smelted steel consumes one gold and reduces the chance of steel by 1%. Steel is the same process but with also adding gold to the bloomery.

Operating the bellows attached to the bloomery will smelt iron which can then be retrieved from the bloomery. The bloomery consumes hematite and charcoal in equal quantities: you can load up to 10 of each at a time. Bellows materials: 30 wood, 6 hides, 5 silver.Bloomery materials: 250 stone, 150 clay, 8 charcoal, 10 silver.You will need a bellows, bloomery, charcoal, and hematite (and gold for steel). This chance improves with your smelting level until it caps (approximately in the low 50s). If smelting 2 or more cassiterite or malachite, or 4 or more combined tin and copper, you have a chance to receive a bonus 50% more ingots back. finished smelting ( ).Ĭlay bowls cannot be emptied of their contents until it has been smelted, so watch what you drop. The ratio of tin to copper doesn't matter in the slightest, 1 tin and 99 copper will also return 50 bronze. Then place the bowl onto a fire to smelt.īronze returns half the total amount of tin and copper used, so if you smelt 50 tin and 50 copper you will get 50 bronze. Tin and copper together ( + ) are used in smelting bronze ( ).įirst drop cassiterite or malachite, or tin and copper together, into a clay bowl.Malachite ( ) is used in smelting copper ( ).

Cassiterite ( ) is used in smelting tin ( ).You will need a simple fire or fire pit, and clay bowls. This section covers tin, copper, and bronze.
